Halo 4 Was Almost a Launch Title for Xbox One

Halo 4โ€™s Release Set the Foundation for The Master Chief Collection

When 343 Industries started planning out Halo 4, it was originally pitched as an Xbox One launch title.

Halo 4 Feature

Head of 343 Industries, Bonnie Ross, revealed this information in Februaryโ€™s IGN Unfiltered, an interview show with their very own Ryan McCaffrey. While that may have been the original pitch for the game, eventually it was decided to become an โ€œend of life-cycleโ€ Xbox 360 game. This decision, however, created a gap in the launch portfolio of Microsoftโ€™s new console.

Because Halo games traditionally take a minimum of three years to make, 343 settled on working on Halo 2 Anniversary. This was intended to be a stop-gap release between Halo 4 and the then-upcoming Halo 5. However, this didnโ€™t quite appease the powers that be, aka Microsoft, so the developer chose to do more than simply remaster the second game.

They hadnโ€™t yet come to the conclusion to do The Master Chief Collection. At first, the plan was to just add the campaigns from the other Halo games to the remaster. At some point down the line, 343 eventually chose to โ€œdo them allโ€ and incorporate all the campaigns and multiplayer modes into one big package. โ€œWe probably got a little bit too ambitious,โ€ said Ross. โ€œWe did a lot more than, maybe, we had time forโ€ฆ with a brand new console.โ€

It might have been too ambitious of a task, as The Master Chief Collection suffered a multitude of network issues at launch. Ross said it was โ€œincredibly crushingโ€ considering how much time was spent on the project which was always intended โ€œto be a love letterโ€ to fans.

In the same interview, Ross also revealed that the 4th entry in the mainline series was almost made by Borderlands developer Gearbox.

What do you make of all of this? Let us know in the comments section below.

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