Metal Gear Solid Movie Director Reveals Biggest Challenge

Metal Gear Solid Isnโ€™t an Easy Series to Adapt into a Film

The Metal Gear Solid movieโ€™s director Jordan Vogt-Roberts is determined to make โ€œthe first great video game movie,โ€ but the complex series is definitely giving him a challenge. One such challenge is working with the seriesโ€™ โ€œsprawlingโ€ and โ€œdenseโ€ universe that consists of multiple timelines and a vast mixture of characters.

โ€œThe thing about Metal Gear is itโ€™s intentionally sprawling and itโ€™s intentionally dense,โ€ Vogt-Roberts said in a Collider interview. โ€œItโ€™d be super easy to do one sliver of it or do too much at once. And weโ€™ve spent the last little bit really trying to figure out, to me, the most Kojima-san inspired way to tackle as much of that story through a device that I think allows you to tap inโ€ฆhow to put this without spoiling it?โ€

โ€œRegardless, we have a device that I think allows us to respect the breadth of the franchise, respect the sprawling nature of the franchise, respect the somewhat convoluted nature of the franchise at times,โ€ he continued. โ€œBut to still show you the mirrors. What I mean by that is all those timelines fundamentally exist because they show the repetition of war throughout time. They show the repetition and the cycle of pain throughout time. So itโ€™s almost impossible to tell just one story now. You need the full throughline of what this.โ€

While no cast has been set, Vogt-Roberts and co-scriptwriter Derek Connelly have been reworking the script since last August and are determined to capture that wild nature of the series.

โ€œEven if I wasnโ€™t involved in this movie I would read that script and say, โ€˜Holy shit,โ€™โ€ he said. โ€œIt represents a different approach to a video game movie,โ€ he said. โ€œIt represents a different approach to how a three-act structure is put on screen.โ€

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