Metal Gear Solid Isnโt an Easy Series to Adapt into a Film
The Metal Gear Solid movieโs director Jordan Vogt-Roberts is determined to make โthe first great video game movie,โ but the complex series is definitely giving him a challenge. One such challenge is working with the seriesโ โsprawlingโ and โdenseโ universe that consists of multiple timelines and a vast mixture of characters.
โThe thing about Metal Gear is itโs intentionally sprawling and itโs intentionally dense,โ Vogt-Roberts said in a Collider interview. โItโd be super easy to do one sliver of it or do too much at once. And weโve spent the last little bit really trying to figure out, to me, the most Kojima-san inspired way to tackle as much of that story through a device that I think allows you to tap inโฆhow to put this without spoiling it?โ
โRegardless, we have a device that I think allows us to respect the breadth of the franchise, respect the sprawling nature of the franchise, respect the somewhat convoluted nature of the franchise at times,โ he continued. โBut to still show you the mirrors. What I mean by that is all those timelines fundamentally exist because they show the repetition of war throughout time. They show the repetition and the cycle of pain throughout time. So itโs almost impossible to tell just one story now. You need the full throughline of what this.โ
While no cast has been set, Vogt-Roberts and co-scriptwriter Derek Connelly have been reworking the script since last August and are determined to capture that wild nature of the series.
โEven if I wasnโt involved in this movie I would read that script and say, โHoly shit,โโ he said. โIt represents a different approach to a video game movie,โ he said. โIt represents a different approach to how a three-act structure is put on screen.โ