Metal Gear Solid Movie Director Reveals First Script Details

The Metal Gear Solid Movie Is Moving Along Nicely

Metal Gear Solid movie director Jordan Vogt-Roberts revealed the first details of the project’s script during the Comic-Con live show at San Diego this weekend.

Metal Gear HD Xbox 360 Backwards Compatible

“We’re not exactly adapting something verbatim as ‘this game,’ but we’re also not just going to throw it out in a crazy Dark Tower way that it completely disregards why fans love the thing,” adding that Kojima even encouraged him to branch out and “Do what I would do, betray your audience.”

Vogt-Roberts claims that this is “a very Kojima-San thing to say,” and that “My goal really is to try and translate what the fans want and expect, and to really take the unwieldy, amazing, decades-spanning timeline and have a way to make part of that make sense as a film.”

“All I can say is I’m so proud and excited,” he said. “I think the way that we adapted it is the most Kojima-San way to adapt this thing, and the script is one of the coolest things I’ve ever read. Particularly the way in which we’re dealing with time periods and the scope of it is one of the things that I look at in the script and say ‘I’ve never seen that before.’”

Vogt-Roberts also said that the team is attempting to make breaks from the standard three-act movie structure, and that it “taps into the Metal Gear lore in way that people just haven’t seen.”

The casting process has yet to being, and Roberts said that although he has “a billion different ideas in my head,” they “just turned in the script.” And while Christian Bale’ likeness was used for Snake, Roberts stresses that this is not an indication of casting intent.

The Metal Gear Solid movie currently has no fixed release date.