We Happy Few Delayed Again
If you’re a fan of We Happy Few, we have some bad news. Earlier today Compulsion Games released a video on Youtube with an update on production. Unfortunately, the team revealed that the release date for the psychedelic horror survival game has been pushed back from April 13th to Summer 2018.
We Happy Few has been in Early Access since its release in June 2016, and as such, many have been hoping to see the full release of the game for over a year and a half. Unfortunately, Compulsion Games has just revealed that this has been delayed by a few months. In a candid Youtube video, the team said the reason for the delay is to give them a chance to rebuild the first few hours of the game. Not all of the news today is bad however, as Compulsion Games also revealed a part of the narrative for the second main character, Sally. A third playable character has not been revealed yet. You can find the video below.
We Happy Few began with a Kickstarter campaign back in 2015, before moving to Early Access on Steam and Xbox One. When it launches this Summer, it will also be available on the PS4. In We Happy Few, players will first take on the role of a man named Arthur who is trapped in a dystopian version of 1960’s UK. During this time, everyone around you is hooked on a bliss-inducing drug called “joy.” While behaving in a way not to draw unnecessary suspicion, players will need to ween themselves off the drug enough to see how the world really is.
The gameplay is currently a mix between the survival genre and open-world exploration games. It is set to feature three narrative campaigns, however it was one of these that caused the team to pause and reevaluate their release date of We Happy Few. The game’s producer, Sam Abbott had this to say about the delay, “There are these moments that are memorable, very funny, and super weird and we’re really excited to show you all. But we felt that the first two hours of Arthur’s story just didn’t live up to those moments, meaning that the game didn’t start as well as it should. So we went back to the drawing board and made a couple of big decisions: we brought forward a number of story moments, to get into the action faster, and also rebuilt the whole first island for Arthur.”
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