Gamescom 2015 had achieved a record result when its doors closed on 9 August. In total, 345,000 visitors from 96 countries attended the world’s largest event for computer and video games from 5 to 9 August 2015.
Under this year’s motto, the Next Level of Entertainment, more gaming fans than ever before celebrated the world of digital games in Cologne and profited from an improved quality of stay thanks to the expanded floor space and a more efficient visitor flow management.
The expansion of the supporting programme also provided added value for the guests from all over the globe. With the attendance of 33,200 trade visitors, gamescom registered over 5 percent growth and boasting a constant 52 percent share of foreign visitors, confirmed its position as the leading business platform for the European computer and video games industry.
806 companies (+14 percent) presented hundreds of novelties to trade visitors and gaming fans from all over the world on an expanded exhibition surface spanning 193,000 square metres (including the event level). The share of foreign exhibitors was almost 65 percent (2014: 62 percent). The spectacular presentations of novelties were more diversified than ever before: Besides exciting premieres of games for all platforms, new developments in the virtual reality areas and E-sports events were the focus of interest. In 2015, the business area was located in Halls 2, 3.2 and 4 for the first time, the entertainment area in Halls 5 to 10. The partner country of gamescom 2015 was the United Kingdom (UK). In spite of the revised accreditation guidelines, almost 6,000 media representatives from 58 countries travelled to Cologne and reported on gamescom over a period of five days.