Ok, so the team over at tinyBuild are pretty happy about crossing the threshold of 300,000 units sold of their indie hit Punch Club. Perhaps more news worthy however, is the fact that Alex Nichiporchik, the CEO of tinyBuild, points out the number of times the game has been pirated as well. The numbers are staggering and he included all sorts of information as to WHO the guilty parties are.
Every game gets pirated, we know that, but when pirating hits an inexpensive game it goes to show just how cheap some gamers can be. Punch Club is a measly $9.99. He dives into how the stats changed when localization was added as well. When Portuguese Brazilian was added there was a huge leap in piracy. The stats below show the piracy on launch day of the Brazilain localization.
In the next pie chart we can see a few countries who are all being targeted for their thieving ways. While Brazil, France and the United States show bigger chunks than the rest, it still points out that theft always happens before legit purchasing and that is nothing short of shameful.
It’s important to note that not all localization posits a negative outcome of course. As pointed out above you’ll see that German localization resulted in a near even 50/50 rate for sales vs piracy. All in all, piracy is definitely rampant in the PC and mobile market and to say that it doesn’t negatively impact developers is nothing short of a naive pipe dream. We say good on Alex for pointing out the problem and calling out the offenders. As Alex says, the obvious thing we can take away is that piracy is a real and massive issue as evidenced below:
- Punch Club appeared on torrents within hours of launch
- For every sale on PC there are 4 pirates
- For every Android sale there are 12 pirates
- For every iOS sale there are 2 pirates
SOURCE: Press Release