Resident Evil 4 Remake: The Differences

What’s Changed?

The remake of Resident Evil 2 and 3, surpassed the originals in almost every aspect. Not only did they get a fresh lick of paint, but they were also built completely from the ground up. This gave new life to the old tales which meant that fans of the original and newcomers flocked to the game. While the earlier releases needed a significant upgrade, Resident Evil 4 doesn’t. So what does the remake add to improve the classic?

Shoot and Move

An expected, but needed change was the ability to move while shooting. Although this has been included a host of other elements have also been added to the gunplay. You can now switch between six weapons via the D-Pad and craft ammo easily to get an advantage on the battlefield.

Classic Character Designs

Although we anticipated a visual overhaul, I assumed that the characters would remain the same. One of the strangest and greatest characters in the franchise, Ramon Salazar, has had a makeover. Gone is the strange hat and boyish appearance, and in his place is a more aristocratic, older threat. Even though I was taken aback by the redesign, it definitely works.

Better Boss Encounters

Don’t worry, there are no spoilers here. However, certain boss encounters are different from the original. These range from the entire sequence to minor additions to particular stages of the fight. I can confidently say that each alteration is thoughtful and improves on what came before.

Time to Parry

Everything is more intimate in the Resident Evil 4 Remake. Characters invade your space and lunge at you. To counter this, you can use the new parry system which will help you fend off the horde. Although it’s a simple addition, it massively improves combat and gives you options to tackle enemies who get up close and personal.

Sneaking About

Who’d have thought that Capcom would introduce stealth into Resident Evil 4? It’s not a deep implementation, however, it’s just enough for it to be a viable method to take out enemies. You can crouch behind points in the environment, silently creep up on a zombie and plunge your knife into its neck without anyone noticing. It’s great!

Quick! A Timed Event

QTEs were all the rage in the early 2000s, however, their overuse and implementation into what felt like every game frustrated many. Due to this, the use of these in Resident Evil 4 was divisive. Although there is still the odd button mash segment, the cinematic QTEs are gone.

A Bit on the Side

The remake has been fleshed out. One of the ways Capcom has done this is with the inclusion of side missions. You will notice Blue Requests dotted around which give you tasks to fulfill. These are straightforward, gameplay-focused objectives that give you an extra task to do on your escape from the demonic village.

Funky Keyrings

You can add keyrings to your attache case which grants small bonuses. Some will aid you with the likelihood of finding more ammo whereas others will give more passive perks. It’s a simple and unintrusive system that allows you to personalize your experience.

What are your thoughts on the changes? Should they have made more or would you have preferred them to leave it as it is? Let us know in the comments below or on Facebook or Twitter, and don’t forget to subscribe to us on YouTube for some great video game content.

Thank you for keeping it locked on COGconnected.

  • For amazing videos, head over to our YouTube page HERE.
  • Follow us on Twitter HERE.
  • Our Facebook page HERE.
  • Our Instagram page HERE.
  • Listen to our podcast on Spotify or anywhere you listen to podcasts.
  • If you are a fan of cosplay, check out more of our cosplay features HERE.