Ubisoft Executive Reveals How Games-as-Service Influences Development Process
Laurent Detoc, head of Ubisoft North America, revealed how the company uses the games-as-a-service (GaaS) model to evolve their games.
Laurent Detoc, head of Ubisoft North America, revealed how the company uses the games-as-a-service (GaaS) model to evolve their games.
The Last of Us 2 might have reached the uncanny value with its character model for Dina, based on the likeness of actress Cascina Caradonna.
Remedy Entertainment’s Sam Lake, known for his work on the Alan Wake, Quantum Break, and Max Payne series, discussed his admiration for Hideo Kojima.
A LinkedIn developer profile appears to have let it slip that Red Dead Redemption 2 is coming to PC, although no official announcement has been made.
FFXIV director and producer Naoki Yoshida and Monster Hunter: World executive producer Ryozo Tsujimoto spoke on the upcoming collaboration between the two games.
Cyberpunk 2077’s level designer Max Pears recently spoke about the evolution of the game’s dialogue system from the The Witcher III: Wild Hunt, as well as its connection to the “cool” stat.
A recent Famitsu interview with Devil May Cry 5 director Michiteru Okabe confirms Nero’s lineage and sheds light on the reasoning behind his new design.
Industry analysts weigh-in on the Xbox’s future and the importance that game streaming is going to play in Microsoft’s battle against Sony.
From Software president Hidetaka Miyazaki recently spoke on the developer’s plans for the future following VR game Deracine.
Kill la Kill The Game is planned for a 2019 release thanks to animation house Studio Trigger, game publisher/developer Arc System works, and developer APLUS Games.