In a long list of Japanese exports, few people would be surprised to learn that Bitcoin and Pachinko are also creations from the country. The use of Bitcoin as a currency that can be used and converted can easily be used to assist players of Pachinko to easily monetise their winnings.
Bitcoin is the brainchild of the Japanese national Satoshi Nakamoto launched on 9 January 2009 utilising the then block chain then known as the genesis block. Pachinko is a mechanical game which was developed in Japan and is now gaining popularity worldwide in gambling.
Both these creations have gained popularity the world over and surprisingly share similarities and a potential symbiotic relationship.
History of Pachinko
Pachinko is a Japanese mechanical game originally intended as an arcade game. It was initially built to be a children’s toy in the 1920s but soon evolved to be an adult pastime from the 1930s. Parlours were opened to house the game’s enthusiasts in the years after the world war.
Right up until the 1980s, the machines were more mechanical and had only a few of their features using electricity. Since then they have used more electricity, thereby, changing play features as well.
In recent years, since gambling is illegal in Japan, it has been used as a gambling game comparable to slots. The game is played in commercial arcade parlours consisting of rows of Pachinko machines.
Since gambling is illegal in Japan, the game has been used as a form of gambling – though with some creative means that convert tokens into cash. Online gambling platforms have caught the bug, with the game now being made available online.
With legislative regulations prohibiting gambling in Japan, these Pachinko parlours operate on a blurred line. The operators have devised ways in which to ensure that players can cash in on their winnings.
Players purchase tokens from the parlour operators which they can use in the machine. The game is won when a player scores a ball in the middle of the machine. The player accumulates the balls into a basket.
Once the baskets are full, they request an attendant to collect the baskets who in turn gives the token as a calculation of their winnings. The customer then has to find a tuck shop where they will be able to convert the token for cash.
Bitcoin, as a cryptocurrency, has allowed for flexibility for online gamblers. Through the use of blockchain, the technology is a ledger that cannot be manipulated allowing businesses to track these transactions.
At present, the game requires the player to accumulate a particular number of wins before they can cash in. Online technology can be incorporated into the game’s programming.
Offline, blockchain could assist in streamlining the process between the player paying, getting tokens, and calculating their wins to being able to cash in their winnings.
The ability of blockchain technology to maintain detailed ledgers is the reason for the symbiosis with Pachinko’s current operations. The ability used blockchain would be able to track the winning that would be equivalent to a bucket and allocate winnings accordingly.
The problem being experienced now is that because of legislative constraints they are not able to make use of their current financial facilities to make payments to their clients. Cryptocurrency is akin to the token system that they use.
The use of Bitcoin technology can ensure smooth conversion of winnings for the Pinchinko per. On the online platform, with the game being accessible worldwide, it provides a means for casino operators to ensure secure transacting. International players can partake in online Pachinko using cryptocurrency on https://bitcasino.io