Ubisoft Loses Skull & Bones Co-Director

And This May Not Bode Well for Skull & Bones

Ubisoft has had many employees leave recently, despite their offers to entice employees to stay. So much so, that some have called this the Great Exodus, and have been since snatched up by other Canadian, or other video game companies in order to have things that more align with the former employee goals.

 

Another has joined this exodus. And that person is ¬†Antoine Henry. Henry has spent the past fifteen years at the company and has worked on projects such as Ubisoft’s Assassin’s Creed Vahalla. While we do not know which studio he may work for next, nor if he would open his own; from his Twitter, he seemed to be wishing others still within the company, and Ubisoft the best as he moved on to the next professional chapter with his life.

And that is very much expected, and very much encouraged, if he needed the change. The problem isn’t the fact that he left. The problem, if there is one, is how he was one of the Co-Directors of the Skulls and Bones.

More that, Skulls and Bones have had a lot of problems with its development and with its ability to be released. This game has been in development since May 2019 and has only gotten to the Alpha stage as of July 2021. While there had been a promised beta, Ubisoft had not been able to follow through. So it goes to show that Skull and Bones could be affected by employees moving on to better opportunities.

This isn’t to blame Henry for leaving, at all. There is every possibility that Henry was finished with his part of the project, and now that it’s nearly at the finish line, Henry can now bow out and go on with his life. And, too, a game like this would have many people working on it at a time, for one part or another.

It is interesting though to see how Ubisoft has been losing even long-time employees left and right. It could be that Henry wanted something new. Or, perhaps, that he could not deal with the work pressure and possible toxic environment anymore.

We may never know.

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