A โRed Light Green Lightโ Game Could Arrive Soon
The lovable mess that is Fall Guysโ world may not seem like a natural match for a gore-filled, TV-MA rated death game, but once you take a look at how Squid Game sets itself up, itโs hard not to draw parallels. The vibrant colors, the simplistic games, and an identical elimination system makes the two franchises ripe for a crossover โ as unlikely as it might be. But inspiration needs no such odds, and Mediatonic has certainly taken note of Squid Gameโs explosive rise to popularity.
A recent Techradar interview featured Fall Guysโ lead designer lamenting some of the challenges faced by the gameโs structure. The development cycle led to a ton of scrapped ideas in an effort to ensure that only the best ones rise to the top, and Squid Gameโs prominence might just transform one of those scraps into the gameโs next addition.
โOh, yeah, thereโs definitely a lot,โ Walsh said, in a discussion about the gameโs scrapped concepts. โOne of the ones thatโs come up recently, again, is Squid Game [which] is now the biggest TV show in the world. And it opens with Red Light Green Light, which is something that we dabbled with. And we never actually got to prototyping it, because we couldnโt quite see how it works.
โWithin a video game thereโs something about movement, which is in real life itโs very hard to stay still. But in a video game, you just put your controller down. And so at the time, I think we were like โweโll never do Red Light Green Light, it doesnโt make sense.โ But now seeing how popular Squid Game is Iโd love for us to have another crack at something like that and see if we could do it in Fall Guys.โ
Itโs not hard to see why the concept was scrapped, but a revived interest in an old concept is hard to ignore. The design challenge inherent to Red Light Green Light is a tough one, but doesnโt seem insurmountable. The gameโs physics are intentionally wonky, so needing to keep something (rather than someone) still might prove harder than it looks, especially in the face of possible sabotage by other players. In the end this is a challenge only a game designer can solve, but one that could result in some sweet interactions between players.