Fall Guys Might Revive Scrapped Content, Thanks to Squid Game

A โ€œRed Light Green Lightโ€ Game Could Arrive Soon

The lovable mess that is Fall Guysโ€˜ world may not seem like a natural match for a gore-filled, TV-MA rated death game, but once you take a look at how Squid Game sets itself up, itโ€™s hard not to draw parallels. The vibrant colors, the simplistic games, and an identical elimination system makes the two franchises ripe for a crossover โ€“ as unlikely as it might be. But inspiration needs no such odds, and Mediatonic has certainly taken note of Squid Gameโ€™s explosive rise to popularity.

A recent Techradar interview featured Fall Guysโ€™ lead designer lamenting some of the challenges faced by the gameโ€™s structure. The development cycle led to a ton of scrapped ideas in an effort to ensure that only the best ones rise to the top, and Squid Gameโ€™s prominence might just transform one of those scraps into the gameโ€™s next addition.

Fall Guys hero

โ€œOh, yeah, thereโ€™s definitely a lot,โ€ Walsh said, in a discussion about the gameโ€™s scrapped concepts. โ€œOne of the ones thatโ€™s come up recently, again, is Squid Game [which] is now the biggest TV show in the world. And it opens with Red Light Green Light, which is something that we dabbled with. And we never actually got to prototyping it, because we couldnโ€™t quite see how it works.

โ€œWithin a video game thereโ€™s something about movement, which is in real life itโ€™s very hard to stay still. But in a video game, you just put your controller down. And so at the time, I think we were like โ€˜weโ€™ll never do Red Light Green Light, it doesnโ€™t make sense.โ€™ But now seeing how popular Squid Game is Iโ€™d love for us to have another crack at something like that and see if we could do it in Fall Guys.โ€

Itโ€™s not hard to see why the concept was scrapped, but a revived interest in an old concept is hard to ignore. The design challenge inherent to Red Light Green Light is a tough one, but doesnโ€™t seem insurmountable. The gameโ€™s physics are intentionally wonky, so needing to keep something (rather than someone) still might prove harder than it looks, especially in the face of possible sabotage by other players. In the end this is a challenge only a game designer can solve, but one that could result in some sweet interactions between players.

SOURCE