COG Considers: Ghost Me, You Cowards
Today on COG Considers, letโs talk about ghosts. Specifically, why more video games should let you play as one. Oh, sure, titles like Phasmophobia and Ghosts nโ Goblins feature ghosts prominently, but the spooks arenโt playable, so Iโm not satisfied. Come on! Left 4 Dead let us play as zombies, Carrion let us play as a horrifying blob monster, and Bioshock 2 let us play as a giant cyborg super soldier stuck in a diving suit. All of these things are much harder to build a plot around than a restless spirit, so why are there so few games which let you play as a ghost? Not only do ghosts come with built-in motivationโgotta have some reason theyโve stuck around on earthโthey come with a great opportunity to experiment with visual and sound design, add in weird (and spooky!) game mechanics, and can completely change the way players engage with the gameโs genre and themes. After all, everything changes once you bring death into the picture, even if death isnโt the end.
Iโm not trying to say that there arenโt any games that make ghosts playable. Murdered: Soul Suspect tasked players with possessing suspects to solve the protagonistโs own murder. Ghost Trick: Phantom Detective did a fantastic job of building a plot around the unfinished business of several ghosts and threw in some top-notch haunting mechanics and identity shenanigans for good measure. The upcoming Wonhon: A Vengeful Spirit promises to let us play as the kind of furious stringy-haired ghost girl that stars in so much Asian horror, and Iโm definitely looking forward to seeing how it all plays out. But these games are few and far between, even though there are a ton of games about ghosts.
Why arenโt there a lot of ghostly protagonists in gaming? Maybe itโs because incorporating death and undeath into gameplay is hard. We canโt all be Raziel from Legacy of Kain, for whom dying in-game was mostly just a forced shift into the spirit realm. Some games want to actually punish failure. Thatโs fair, but I would argue that having the protagonist be dead to begin with doesnโt mean that failure canโt be punished. As Wonhon shows, a dead protagonist can still be hunted by supernatural threats and potentially subjected to a fate worse than death. Thereโs a reason we have so many stories about tormented spirits that are never able to find peace, after all. Beyond that, not all games have such a brutal approach. I want to see puzzle games about ghosts piecing together the mysteries of their pasts. RPGs where dead heroes refuse to stop fighting. A reverse P.T. where you play as Lisa and must make your murderer pay. Even dating sims where you get to know other ghosts and learn about history while smooching some spooks.
Come on, developers, stop being afraid. Ghosts go with everything!