We can all agree that the Microsoft Flight Simulator is a very impressive piece of software. The detail and scope of the game is breathtaking. It is the world after all, and the world is a big place. It takes up a lot of space. It only makes sense that it takes up a lot of space on your hard drive. But what if it didn’t? Though Microsoft Flight Simulator is in ongoing development with constant fixes and updates, the team leader Jorg Neuman also has plans for bigger, more dynamic features, namely regarding Project xCloud.
In an interview with AusGamers, Neuman spoke about the journey that Microsoft Flight Simulator has taken, its achievements, and plans for the future. He says he is pleased with the launch of the game on PC and its VR counterpart. The next focus of the development team is to ship the game on Xbox Series X and S, noting that the game footage for the Xbox trailer is exclusively captured on an Xbox. After that, Neuman says that he would like to see what they can do with Project xCloud. As we mentioned before, the game takes up a lot of space on your hard drive, but if a portion of that data can be streamed, that can free up memory and processing power for both the PC and Xbox versions.
Although Google is having troubles with Stadia’s game-streaming platform, the Nintendo Switch has used cloud gaming to its benefit. Neuman is very excited with the prospects of using that technology for Microsoft Flight Simulator, but they seem to be a ways off from that. Microsoft Flight Simulator is out now for PC and is in development for Xbox Series X.
Would you like to see more use of cloud gaming? Let us know in the comments below.