Ashwalkers Devs Talk Inspiration, Design, and Choices

The Apocalypse is Getting Off to a Rocky Start

Post-apocalyptic games are getting big lately, but letโ€™s face it โ€“ the vast majority of them include zombies, or something akin to zombies. Whether itโ€™s society barely hanging on in The Last of Us: Part II or taking to the rooftops in the upcoming Dying Light 2, zombies have become a catch-all, which is why Ashwalkers, even if it isnโ€™t as big as either game, has caught eyes for its more subdued, post-volcanic apocalypse.

The first game by Nameless XIII, co-founded by Dontnod Entertainmentโ€™s Herve Bonin, sees you and a small party journeying through the ashy wasteland, facing moral dilemmas as you attempt to survive. The design is stark and fitting, entirely in greyscale but with flashes of red.

โ€œSin City was a great inspiration and pushed us in our artistic direction to add red because we saw that โ€œokay, that works we can try it,โ€ said creative director Matteo Gaulmier in a recent interview.

โ€œThe only color you find in the game is red, which was to use a color to indicate the danger or draw attention in a gray scale environment. Mostly when you find red, itโ€™s nothing good for your playthrough. So there is blood, you killed someone, you are bleeding, danger is near, itโ€™s coming back, etc.โ€

It isnโ€™t just comic books where the devs drew inspiration, though. Life Is Strangeโ€™s choice-based narrative style seems to be present, with a staggering 34 unique endings depending on your choices.

โ€œThere is a soul in the game, and I think itโ€™s common point with Life is Strange is that every choice you are making there is a reason. There are consequences โ€“ if anything they unfold later. So you have this feeling you are writing your own story with your choice.โ€

Of course, we all want to think that in an apocalypse weโ€™d be peaceful survivors, but when the chips are down, how do we know? They say thereโ€™s only nine square meals between us and anarchy, so try not to judge people too hard if they somehow become king of the cannibals or murder people over campfires. Itโ€™s a dog eat dog world, after all, and when all you have to fight for is your survival, who knows what youโ€™re capable of?

This may be a controvertial opinion but I think Iโ€™d last about five minutes in a post-apocalyptic setting. I do not want to live in a world without caffeine. Let us know how long youโ€™d last in the comments, on Twitter, or on Facebook.

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