Halo Infinite Development Relying on Outsourcing

Halo Infinite Development Issues Continue

According to the reliable Microsoft insider Brad Sams, there are a number of issues plaguing the development of Halo Infinite. While 343 Industries claimed that the main development concern has been COVID-19 and working from home, Sams has suggested that there’s more to the story. Apparently the game is being built by multiple teams through outsourcing and not all of the teams are on the same page. Furthermore, 343 Industries management is preoccupied with the upcoming Showtime Halo TV series. Halo: The Master Chief Collection is available for PC and Xbox One right now, and it’s part of the extensive Game Pass lineup.

Brad Sams claims that Halo Infinite relies on outsourcing more than typical AAA titles and the various teams working on the game don’t agree on everything. Assassin’s Creed: Valhalla is an upcoming game that is also relying on outsourcing, but apparently Halo Infinite blows them out of the water. Within one year, Halo Infinite’s development team lost two creative directors (Tim Longo and Mary Olsen) and it’s likely that these development woes are partly to blame.

According to Brad Sams, there’s a bit of disconnect between the Halo marketing and creative teams, with the marketing team trying to keep the hype train rolling, despite development facing many challenges. 343 Industries has officially delayed the upcoming Halo title due to these development issues and the title will no longer be an Xbox Series X launch title. Considering the graphical differences between Halo Infinite’s “Discover Hope” trailer and the recent gameplay demo, it’s clear that Halo Infinite’s development is inconsistent.

Are you surprised that the Halo TV series is cutting into Halo Infinite’s development? Let us know in the comments below!

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