Gridly is a new CMS for Game Developers

Gridly is a Content Management System Aimed at Supporting Multilingual Games

Entreprenörinvest, owned by The IKEA Family Foundation and other Swedish venture capital firms, has invested $1,130,820 USD in the Sweden-based software company LocalizeDirect. The funding is to support the development and launch of Gridly. Gridly is a collaborative headless content management system that supports multilingual games. This investment represents a shift in the industry to games as a service.


Gridly was created to respond to the needs of game developers. As Christoffer Nilsson, LocalizeDirect’s Managing Director says,

“The trend we’ve seen for the last few years is a shift to a continuous development of games – games as a service. Instead of a one-time launch, developers now push out new content frequently, often on a weekly basis, in multiple languages. Managing game data (such as strings, IAP, gameplay variables) for agile multiplatform and multilanguage releases is time-consuming and can rapidly spiral out of control. Gridly facilitates this process, allowing the product teams to cooperate more efficiently time- and cost-wise.”

Gridly has a spreadsheet UI and offers development teams an open API, version control, branching, granular user access, and localized support. Jan Andersson, a Board Member of Entreprenörinvest explains:

“The demand for agile, high-quality localization technology and services will continue to grow. It is already a key success factor in the game industry, but it is evident that the need for localization also grows fast in many other areas. LocalizeDirect is very well positioned to grow in this market and Gridly has the potential to become the preferred solution for many companies in many industries.”

If you are interested in trying out Gridly, a beta version is currently available. The official product release is in September 2020. LocalizedDirect offers a tiered subscription model, which is based on the size of a project and includes a free tier for small projects.

We want to hear from you, are you excited that the industry is supporting multilingual development? Is there a game not offered in a language that you understood that you wished you could play?

SOURCE: Press Release