In With the Old and In With the New
When classic games or series make a comeback, they will usually be met with a mix of nostalgia and reluctance; “I want to play the new game, but can it capture what made the old games special?” There have been meaningful attempts to sate nostalgia of older games in their newer counterparts. For example, the Halo Anniversary games allow players to switch to the older graphics on the fly, and Final Fantasy VII: Remake has a Classic Mode, though it does not really emulate the original game’s combat. Crash Bandicoot 4: It’s About Time will be offering different modes for players who want a classic experience or a more modern one.
According to design producer Lou Studdert, Crash 4 will have options for a Retro Mode and a Modern Mode. The original Crash Bandicoot games had a system of lives that players would accumulate and spend over the course of the levels. Collecting 100 Wumpa fruits would gain you a life. The same parameters will be in play for Retro Mode, but for Modern Mode it is a bit different. Dying in this mode will send you back to the last checkpoint; no lives, no pressure. However, that leaves Wumpa fruits as unused currency. Instead, in Modern Mode, Wumpa fruits will count toward a system of collectibles and end-of-level rewards.
I don’t know about you, but as an Achievement/Trophy oriented gamer, I see these two modes as possible completion markers rather than just difficulty/preference options. If I was Toys for Bob, I would make completionists play the game on both Retro and Modern Mode for that 1000 GS/Platinum Trophy. Crash Bandicoot 4: It’s About Time will be out on October 2nd for PS4 and Xbox One.
Will you play on Retro Mode, Modern Mode, or both? Let us know in the comments below.