Star Wars Jedi Fallen Order Wants Players to Explore Its Many Planets
Respawn Entertainment designed Star Wars Jedi Fallen Order to be an open-ended Metroidvania-style game where players will visit and explore multiple planets so one of the ways the game will encourage exploration is by not letting players fast travel.
Being forced to backtrack through the same environments several times could become boring while playing a lengthy game like Jedi Fallen Order but, during a recent preview event, Respawn producer Blair Brown told USGamer that not having fast travel “encourages the player to go off the beaten path”.
“A lot of the game is traversal, re-traversal, and exploration,” Brown said. “Not having fast travel encourages the player to go off the beaten path; find quick routes, and master the level. Also as you play through you’ll see some stuff that you wouldn’t if you fast traveled through the critical path every time.”
Similarly, our own hands-on preview had a lot to say about how the game compels players to explore. “Exploration is strongly encouraged, and I found it to be worthwhile as I was repeatedly rewarded for venturing off the beaten path,” the preview’s author wrote. “Some pathways are blocked until acquiring specific abilities or upgrades, giving reason to revisit planets for additional quests and discoveries.”
Star Wars Jedi Fallen Order launches on November 15th for PC, PS4, and Xbox One.