Ghost Recon Breakpoint Creative Director Talks Differences From Wildlands and More

Ghost Recon Breakpoint Set to Have “Hundreds of Hours” of Content

Tom Clancy’s Ghost Recon Breakpoint is just a few weeks away, though despite this there’s still a lot that’s unknown about the game. While the team at Ubisoft is putting the finishing touches on the game in the coming weeks, Eric Couzian, the game’s creative director, talked about some of the major differences between this latest game and their previous Ghost Recon title: Wildlands. Additionally, he reassured fans that there is a lot of game to be played here.

Ghost Recon Breakpoint

In a recent interview with GameCrate Eric Couzian talked about the improvements they made as a result of Ghost Recon Wildlands. So what changes can the fans expect from the upcoming title? Here’s what Couzian had to say, “We want you to add a deeper layer of tactical approaches. So for instance you now have the prone camo system, which allows you to blend into the environment. It’s really about being a ghost and becoming invisible. We also want the players to go even deeper into playstyles. You know, in Ghost Recon Wildlands, a very strong pillar of the game allowed total freedom of choice for the players. In Breakpoint, I wanted to give more tools, more items, weapons, and we allow you to play the way you want. You can go all guns blazing or you can play stealth or you can play long range, or you can be the type of commander guy on the team. So, it was very important that we offer more tools to the players.”

One thing that’s never been doubted from any game that comes from Ubisoft is the amount of content on display and it seems that Ghost Recon Breakpoint is no different. According to Eric Couzian there’s set to be hundreds of hours of content to play here, with a lot of extra missions outside of the main storyline. “There are many storylines in the game. You have the main story with Cole D. Walker, the main enemy played by Jon Bernthal. But you will also have many other side activities where you’re able to meet many characters in the world. There are also factions which provide you with missions where you have to deal with distractions and even the reputation you have with them and the relationships change.” He continued, “There are many, many missions besides the main campaign. There are Behemoth arenas with the drones that you can fight where you’ll get valuable rewards. You have mysteries also, hundreds of mysteries to be discovered, you have convoys that you can attack and steal the resources from. There are plenty of things, hundreds of hours of game.”

Ghost Recon Breakpoint is set to drop on October 4th for the PS4, Xbox One, and PC. What do you think about the amount of content? What about the changes from Ghost Recon Wildlands? Let us know your thoughts in the comments below and don’t forget to keep it locked for updates!

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