Changes Coming to Ghost Recon Breakpoint’s Open Beta

No More Ghosts Stuck in Walls

After a closed beta, Ubisoft has announced that Tom Clancy’s Ghost Recon: Breakpoint will have an open beta on September 24th. Players were very vocal about changes they were looking for in the next iteration of the game on Ubisoft’s forums. In response, Ubisoft has released a list of changes coming to the open beta.

Ghost Recon Breakpoint

These changes range from control responsiveness, animation changes, vehicle handling, AI for NPCs and much more. Most of these changes came directly from player feedback, but not everything can be implemented between the betas. Ubisoft has stated it will be improving other aspects of the game at launch including audio, camera consistency, and others.

Below are some highlights from the patch notes, but the full list can be found on Ubisoft’s website.

Among the updates are player animations as well as enhanced responsiveness for movement and weapon swapping. Additionally, players can more easily cancel actions. Animations will display correctly now when running over certain terrain. In co-op, player and NPC placement have been updated to prevent unintended behaviours like incorrect positioning, teleportation and sliding.

Ghost Recon Breakpoint

As for vehicles, improvements have been made across the board. Players wanting to drift will find handbrakes controls responding better. Also more helicopters. Lots more helicopters.

Finally, there are changes to difficulty levels. To prevent players from hitting difficulty peaks the overall level of Regular difficulty was turned down. Enemy AI has been reduced as well and life generation of players is turned up in Arcade modes. In contrast, the Extreme difficulty increased in challenge with mini-map changes as well as corner-peeking mechanics which are much less forgiving.

Are you looking forward to Ghost Recon: Breakpoint? Will you be playing the open beta? Let us know below!