Will We Get to the Chopper?
Tom Clancy’s The Division 2 is not far off, now. We had a good glimpse of Washington D.C. through the beta session, but the Dark Zone, the game’s PvP zone, is a bit of a mystery. The wide gap of lawlessness from the first game has been divided into three separate areas.
In the original game, the Dark Zone was a point of contention for many players. Quite literally, it fueled many in-game betrayals and sparked firefights for loot, but it also left many with a sour taste. To keep the salt away, Massive has implemented a trigger that removes chat functionality the second players begin hostilities. And like before, each zone offers a high-risk, high-reward scenario.
PvPvE is still the focus since agents will find themselves between NPCs and fellow players. Harder NPCs offer better rewards, but the risk of player ambush looms with every step into one of three areas. Unlike before, however, stats will be normalized to offer a level playing field. Furthermore, you can pick up and equip any ‘clean’ loot you find. No need to ship everything to your vault.
The Division 2 will offer fresh introductions to each Dark Zone, which is especially helpful if you’re a newbie. Apparently, each zone comes with its own backstory and link back to the campaign. One of them is even riddled with dangerous chemicals, ironically, used to combat the Green Poison virus. The danger increases with more time you spend exploring. Another caveat to this sequel is that there are more ways to trigger Rogue status. It’s not just shooting at other players, anymore, but also picking up more loot in secure areas.