Sekiro’s Director Gives Some Details About How Its Boss Battles Will Work
The bosses that players will face in Sekiro: Shadows Die Twice will be different from the boss battles found in the Dark Souls series, according to a recently published Game Informer interview with Sekiro’s director, Hidetaka Miyazaki.
“The traversal options allow much more dynamic movement within the boss arena, both for yourself and the boss character themselves,” Miyazaki told Game Informer. “Previously, you would have just had to run around a huge boss’ feet and hack away at his ankles, but now you have all these movement options; you can both fully use the extent of that arena.”
Although Sekiro has more movement options than the Dark Souls games, Miyazaki added that these options won’t be available for every boss encounter. “There are boss fights that through design didn’t fit that staple,” he said. “If we made every boss [one where] you were able to use the grappling hook to zip everywhere or stealth kill every boss, it would just get monotonous and boring.”
“So there may be boss fights where you’re up against a huge creature and you need to use the full arena and get around very quickly and use that dynamism, but there may also be fights where you just need to go toe-to-toe and use every piece of kit in your arsenal,” he also said.
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Sekiro: Shadows Die Twice is scheduled to launch on March 22nd for the PC, PS4 and Xbox One.