Rockstar Shares Some More Exciting Details About Red Dead Redemption 2
Just a few short days ago we told you that Red Dead Redemption 2 will be playable not only in third person view, but first person as well. In the latest issue of Official PlayStation Magazine (Issue 154, November 2018), a few members of the Rockstar dev team discussed what fans can expect from the game, as well as their design goals going in to such a huge project.
Rockstar North’s Co-Studio Head Rob Nelson, as well as Art Director Josh Bass had a lot to say about Red Dead Redemption 2 in the latest Official PlayStation Magazine. Nelson talked about how they have overhauled the games system, using the new generation versions of GTA V to help improve the experience with new technology. Bass expanded on this a bit more, “We wanted to move beyond the classic desert landscapes of the original game and introduce a larger cross-section of America. More advanced technology meant that it was possible to create the kind of diverse environments we were looking for, with thick mud, huge mountains, and deep, powdery snow; dark, foggy swamps, and heavily forested areas; as well as wide grassy plains. RDR2 also features the series’ first real city, the industrialising port town of St. Denis, which will feel like a stark contrast to the outposts and towns across the rest of the world.”
And if you’ve been wondering what to expect in terms of the games experience, Rob Nelson remarked that players will be able to get lost in the world completely. “We wanted to go deeper into the world than we ever have so players truly left like this was a place to live. It’s the idea that you can go from an epic shootout on the top of a train to jumping on the back of a stagecoach and pulling cash out of the lockboxes, or looking in the cabinets of a homestead for whiskey. We’ve tried to make the game something you can get lost in at every level.”
Of course, there are those who are still wondering just how different Red Dead Redemption 2 will be from GTA V, and Nelson confirmed that RDR2 will be a lot more intimate and grounded, while Bass stated that there will be hundreds of player decisions that will impact the world in a variety of ways. You can can check out what both of them had to say about the meaningful and deep experience of the highly anticipated sequel below.
Rob Nelson: “This game feels closer to a living place than we have ever managed to achieve before, and feels natural in keeping with the pace of America in 1899. As big as Red Dead Redemption 2 is, there’s an intimacy to this game that’s not easy to create in a world [like GTA’s] that you speed through in a car or fly over in a plane. We wanted RDR2 to feel a lot more intimate and grounded, so it made sense to push that realism as far as we could while maintaining the sense of fun. We want to create the illusion of realism without being too punitive to the player.”
Josh Bass: “While there’s an overarching story, the game is filled with choices for Arthur to make that will allow you to decide what kind of outlaw Arthur is – whether he’s an honorable outlaw or someone less honorable is up to you. The world will respond to these choices in ways both big and small, and hopefully when players begin to share their experiences they’ll start to realise just how different they are from one another, depending on the hundreds of decisions they made across the course of the game.”
Red Dead Redemption 2 will be released on October 26th for PS4 and Xbox One. Are you excited to find out that this sequel is set to me a deep and enriching experience? Let us know your thoughts in the comments below and don’t forget to keep it locked for updates!