Published By Square Enix Collective, No Less
Most voxel games tend to be somewhat limited in scope. You build, you break, you get bored. Boundless looks to offer something more for the aspiring voxel gamer. Wonderstruck Studios has been spent several years cooking up an MMO full of exploration, building, crafting, hunting, trading, and settlement-building.
In spite of the simplified graphics, Boundless aims to reproduce all the relevant elements of modern civilization within the game. Entire kingdoms can be created, with portals set up to allow for easy travel between worlds. The underlying systems at work here allow you to:
-Colonise planets by yourself or join a settlement with others and grow your Beacon into the capital of the world with the Prestige system
-Craft hundreds of items including building blocks, tools, weapons, food and much more
-Spend your hard earned skill points in the Skill Tree and tailor your character to how you want to play the game
-Complete objectives, feats and events to earn rewards and Experience Points to level up your character
-Build and maintain a Portal between worlds for you and others to use
-Trade items with others or set up a shop to sell and buy items while you’re off adventuring
-Seamlessly travel to new worlds and discover different creatures, resources, block colours and user generated creations in an ever-changing universe – each world automatically regenerates areas that are not protected by a Beacon and returns it to its original layout, creating new and much needed resources for you to collect
I’ve cooled off on bright and shiny sandboxes for the most part, but a complex economy that allows you to grow rich by crafting, trading and hunting sounds like a refreshing change of pace. If all of this world-hopping madness sounds like a good time, Boundless is launching on PS4 and the PC on September 11th, 2018.
SOURCE: Press Release