Sony Says No to Launch of Adult-Oriented Roguelike, Omega Labyrinth Z

Omega Labyrinth Z Is a Game About Interacting With High School Girls

Sony Interactive Entertainment set its foot down on the launch of adult-oriented anime title Omega Labyrinth Z. The game, which was set to release on PS4, and Vita provides a mix of chibi-style dungeon crawling and erotic mini-games. Somewhere in there, there may be a story, but that didn’t stop the UK from bringing the hammer down.

Here in the US, Omega Labyrinth Z received a Mature Rating. Over in Europe, it received the parallel PEGI 18 rating, yet the physical launch was denied by the Video Standards Council (VSC) back in March. According to the council, the game is as close to a sex simulator as one can be without receiving the Adult Only (AO) rating. They go so far as to list examples of erotic in-game interactions.

“The player touches certain points on a female character’s body to arouse them,” they said about one mini-game. “A successful action will activate a ‘shame break’ where parts of their clothing come off revealing more of their bodies.

“The player places honey on the girls’ bodies. A fantastical dog-like creature then proceeds to lick the honey off their bodies which causes them to become aroused. Like the previous mini-game, when they reach a certain level of arousal parts of their clothing fall off or vanish. As the dog licks at the honey, the girls respond with sexualised language.”

But the cargo that broke the camel’s back, it seems, was the age of the characters depicted.

“The game is explicit in its setting within a ‘school’ environment and the majority of the characters are young girls – one child is referred to as being a ‘first year’ student and is seen holding a teddy bear,” the VSC concluded. “The game clearly promotes the sexualisation of children via the sexual interaction between the game player and the female characters. The style of the game is such that it will attract an audience below the age of 18.”

All the aforementioned details may explain why Sony stepped in today and canceled Omega Labyrinth Z’s release on PS4 and PS Vita. Video game publisher PQube made the announcement today that, as a result of the platform holder’s decision, there will be no digital distribution through PlayStation Network.

“It is with sadness that we announce that the game is cancelled on both platforms and all Western regions permanently,” the publisher wrote on Twitter. “We will not comment further on this matter. Thank you for your support.”

According to PQube’s statement, the goal in developing Omega Labyrinth Z involved creating a game as close to the source material as possible. In this case, however, the Japanese source material burned the publisher’s retail opportunities. You can view their statement below:

“PQube strives to release Japanese content for its fans as close to the source material as possible, In the case of Omega Labyrinth Z, while PQube has worked with all relevant age rating bodies in their respective territories, PQube must respectfully comply with the wishes of the platform holder and have therefore withdrawn any future plans for Omega Labyrinth’s European and North American release on PlayStation 4 and PlayStation Vita.”

What’s peculiar is how Sony waited until the last minute to step in. Though Britain banned it three months ago, Omega Labyrinth Z got announced as early as November 2017. Fortunately, the issue was resolved before turning into a fiasco. This marks the 2nd time Sony has directly barred a video game release, the first involving the removal of Super Seducer from the PlayStation Store. We may discover a pattern, going forward.

SOURCE: Eurogamer