CDPR Co-Founder Explains Why Cyberpunk 2077 Is Taking so Long

The Polish Studio Underwent a Lot of Trial and Error Developing Cyberpunk 2077

E3 2018 provided our first look at CD Projekt REDโ€™s Cyberpunk 2077 unless you count 2013โ€™s first reveal. But even now thereโ€™s no release date, which leaves fans to wonder why the wait has been so long. There are a few explanations, actually.

Jobs Cyberpunk 2077 Release Date

Sitting down with Jason Schreier over at Kotaku, studio co-founder Marcin Iwinski claimed Cyberpunk 2077โ€˜s long development process resulted from changes in direction. He said that โ€œbeing an independent developer and aโ€”I really donโ€™t like the word publisher, but we are self-publishingโ€”we have 100% of the fate in our hands. If we donโ€™t like something, we have no problem saying, โ€˜OK, we have to redo this part.โ€™ It can mean we are throwing away six months of work, and there were bits and pieces happening like that.โ€

Where the development process is concerned, our only insight came from a series of Glassdoor reviews spotted last year. The Warsaw-based studio had replied to news of disgruntled employees by stating that development for Cyberpunk 2077 was progressing as planned. During Schrierโ€™s interview, Iwinski mentioned that the game underwent changes. This required scrapping months of work, which the co-founder claims angered members of the studio.


โ€œAt the very end the only thing thatโ€™s important is the quality,โ€ Iwinski said. โ€œSo if the qualityโ€™s there and we need to iterate three years, we are lucky enough to be able to afford it first of all, so we have this capability and possibilityโ€ฆ Sometimes if you hear something outside it might sound scary but I hope there are no fears anymore.โ€

Furthermore, development on Cyberpunk 2077 stalled thanks to CD Projekt REDโ€™s focus on The Witcher 3. Initially, the studioโ€™s plan was to develop two games simultaneously. In hindsight, Iwinski believes this was a naive decision.

โ€œWe would love to have this knowledge, maybe over timeโ€ฆ I think itโ€™s also our testament to quality, because theoretically we could have, but then Witcher 3 wouldnโ€™t have been what it was. And again, we thought with expansions, all hands on board, Blood and Wine being 40-50 hours. Thatโ€™s all thanks to the fact that there was a smaller group working on Cyberpunk. Our initial intention, or bravery, or naivety was, โ€˜Yeah weโ€™ll pull it off, but hey itโ€™s not working out.โ€™

โ€œThis time was not wasted because we had a very solid preproduction so we were not rushing things. There was a lot of thinking about the world and the concepts and whatnot. So this helped them accelerate much faster once we had the teams free after The Witcher 3.โ€

Judging by the reactions coming out of their closed-door demo, CD Projekt RED has crafted a quality title. new information, like the demoโ€™s hardware specs and the gameโ€™s improved dialogue system, occasionally arrive. Weโ€™ll have more news as it comes.

SOURCE: Kotaku