God of War 4โs Changes Proved a Bit Drastic for Long-Time Fans
The reveal of God of War 4 at E3 2016 surprised many people for various reasons. Some were surprised to see Kratos back, others couldnโt believe he was a dad, and others were surprised by the gameplay. Turns out, Creative Director Cory Barlog faced criticism for changing the gameplay.
New details emerge from the October issue of Official PlayStation Magazine (OPM UK issue #140). Via wccftech, we learn that Barlog faced strong negative feedback after God of War 4 gameplay was showcased for the first time.
โJust a lot of people were very doubtful of what we were going to do. โThis is not God of War, this is going to fall flat, this is really badโ. I said: โLook, I believe in this and if it falls flat, it falls flat, Iโm just going to be fully leaping off the cliffโ.โ
โItโs not like I begrudge them for having that fear because they are very worried that no oneโs going to get this and everyone is going to think that this was just ill-advised. But I think that E3 2016 demo bolstered everybody and ignited their spirit and enthusiasm. I watched some reaction videos and a lot of people had the reaction I was hoping for, which was like: โOh my god, thatโs such an amazing boss andโฆoh wait, that guyโs going to help youโฆwhat?โ
โWhat I find fascinating about all of this is really not just playing to whatโs expected, but to always give everybody something to think about while theyโre walking away.โ
In other words, this is the Kratos Barlog and team wanted to make, and this is the story they wanted to tell. Fundamentally changing a franchise is bound to stir some opinions, but God of War 4, it seems, is a soft reboot many might see as an improvement. Time will tell.
Lastly, Barlog detailed a new addition to gameplay, and itโs the ability to influence Kratosโ son, Atreus:
โAs you move through the game you make choices about what you, or Kratos, wants for Atreus, about how youโre going to develop each of these characters. When you really extrapolate, itโs like this is about sort of putting loadouts and outfits on characters, but when you divorce it from that, and youโre in the moment, you start to realize itโs very similar to that moment in Mad Max when heโs got the can of dog food and heโs determining whether heโs going to eat all of it and get the energy, or if heโs going to give some of it to the dog, and heโs going to do that because he wants to be able to sleep, and if he has the dog and heโs well fed he can sleep and the dog will warn him if danger approaches.
โItโs kind of like, you know, itโs sort of, again, like parenting. This idea of making choices for yourself and making choices for your kid, how youโre going to sort of load balance.โ
The ability to influence Atreus in God of War 4 is just one of several revelations weโve heard about the game since the reveal. With so many features to look forward to, what are your thoughts? Feel free to comment down below. And expect more news and updates from Sony Santa Monica as we approach the installmentโs 2018 release.