Fallout 4: Vault-Tec Workshop Review
The final workshop installation is upon us, and yet again it’s a bit of a disappointment. With no more releases, it’s safe to say that the Workshop series, while a great idea, has been an overall flop. I had high hopes for Fallout 4: Vault-Tec Workshop but in the end it just fell flat.
When the promise of more settlement items was made, I was ecstatic. The initial sets of structures grew boring quickly, and the hope for mods being released for PS4 is dwindling. Unfortunately, it looks like this is as good as it’s going to get. Some minor content updates that are riddled with bugs and often fail to address larger concerns voiced by the players.
“If that’s not bad enough, most of the new pieces suffer from the same issues we’ve had since day one, like improper snapping and weird placement.”
The one thing that does set Vault-Tec Workshop apart from the rest is the quick questing you’re put through. You must first find Vault 88 and then clear the ghoul infestation. You’re set on a few simple tasks to get you up to speed with the new items; a feature sorely missed in Contraptions Workshop especially. It’s nice seeing them give some actual lore in this form instead of just giving you random access to some secret vault.
Once you’re acquainted with your new tools, you can get to work building Vault 88 up to its intended glory. It’s fun at first setting up experiments and checking out all the new set pieces, and this is a great addition to Fallout 4 overall. However, this feels yet again like content that should have either been part of a free update, or in the initial release.
How cool would it have been to have stumbled upon Vault 88 at launch? Instead, many like myself are booting up old saves just to see what the new content is like. By now, the wonder and enchantment has worn off, and the wow factor of running your own vault isn’t anywhere near as strong.
If that’s not bad enough, most of the new pieces suffer from the same issues we’ve had since day one, like improper snapping and weird placement. Most of the objects look great, especially the new furniture, but this has been available for ages through mods on Xbox One and PC. Yet again, the Workshop package is too little too late, and feels more like a bonus for purchasing the season pass than seperate content.
If you’ve got the pass already, then Vault-Tec Workshop is worth looking into. If you played the hell out of Fallout Shelter, then you’re sure to love this update. Otherwise, save your money for Nuka World, and cross your fingers in hopes that it’s as good as Far Harbour.
***A PS4 seasons pass code was provided by the publisher***
- Quest driven
- Experiments are fun
- Who doesn’t want a vault
- Too little too late
- Mods do it better
- Still bugs with settlement building