Seven Things That Have Me Hyped About Dragon Quest XI

A Ceiling of Stars

Camping. Yeah, Final Fantasy 15 did it. But that’s because it rules. More importantly, any system that expands your ability to save your game in Dragon Quest is one I look forward to. Visiting kings and priests to save is a time-honored tradition that I am absolutely sick of. Even if I’m only given twice the usual amount of save points it’s still a major step in the right direction.

Free Form Battle Mode

Free form fighting looks amazing, mostly because it is entirely about looks. You can position your characters anywhere you like on the battlefield, all for that extra dash of epicness. I approve. I can’t imagine what purpose this will serve when battles actually start, but who knows? Maybe you’ll just want a good look at a particular enemy or spell from a variety of angles. From this sort of freedom springs incredible nonsense. Bring it on!

dragon quest xi

Finally A Hard Mode

Draconian Quest – This might be the first time that a DQ game came west with a hard mode. How times have changed, eh? This distresses me a bit (is the game… too easy?) but I am quite curious. It’s sort of like a new game plus, but without the crutch of an existing save file. Or, who knows? Perhaps the Draconian Quest will be an absolute slog, a death march only for the dedicated and/or insane. It’s an old rule that every challenge proves insufficient to a certain subgroup. I’m sure I’m missing something. Oh yeah! I’m the most hyped to have another huge Dragon Quest game to chew up and absorb into my system, piece by piece, over the course of 70 to 100 hours.

There you have it, folks. Seven things about Dragon Quest 11: Echoes of an Elusive Age that have me seriously hyped for that September release date.