A Ceiling of Stars
Camping. Yeah, Final Fantasy 15 did it. But thatโs because it rules. More importantly, any system that expands your ability to save your game in Dragon Quest is one I look forward to. Visiting kings and priests to save is a time-honored tradition that I am absolutely sick of. Even if Iโm only given twice the usual amount of save points itโs still a major step in the right direction.
Free Form Battle Mode
Free form fighting looks amazing, mostly because it is entirely about looks. You can position your characters anywhere you like on the battlefield, all for that extra dash of epicness. I approve. I canโt imagine what purpose this will serve when battles actually start, but who knows? Maybe youโll just want a good look at a particular enemy or spell from a variety of angles. From this sort of freedom springs incredible nonsense. Bring it on!
Finally A Hard Mode
Draconian Quest โ This might be the first time that a DQ game came west with a hard mode. How times have changed, eh? This distresses me a bit (is the gameโฆ too easy?) but I am quite curious. Itโs sort of like a new game plus, but without the crutch of an existing save file. Or, who knows? Perhaps the Draconian Quest will be an absolute slog, a death march only for the dedicated and/or insane. Itโs an old rule that every challenge proves insufficient to a certain subgroup. Iโm sure Iโm missing something. Oh yeah! Iโm the most hyped to have another huge Dragon Quest game to chew up and absorb into my system, piece by piece, over the course of 70 to 100 hours.
There you have it, folks. Seven things about Dragon Quest 11: Echoes of an Elusive Age that have me seriously hyped for that September release date.