Building Your Badass: Simple Builds for Outriders’ Pyromancer Class
Outriders is built with extensive customization in mind. With each of the four classes able to slot numerous mods (up to 16 with a full set of epic gear!) and equip up to three special abilities at a time, you’ll no doubt find that sweet-spot to match your play style. Each class might be geared towards a particular role, but that doesn’t mean they can’t switch it up from long range support to close range destroyer. Here are some simple builds we’ve put together for each class using a combination of their skills and just a few of our favorite mods we know about.
The Pyromancer is equivalent to your caster class. Their comfortable spot is a few paces back where they can light the field on fire from a moderate distance while still dishing out some close range pain. A little squishy yet a master of crowd control, here are three unique and basic builds to help you explore what the Pyromancer can do:
- Volcanic Rounds
- F.A.S.E.R. Beam
- Pure Power
- Twice as Hot
Why This Works:
Sometimes you want to hang back and control the field, which means dealing the most explosive, high impact damage far from the action. F.A.S.E.R. Beam has a few seconds of charge time but its damage output is unmatched. Not only does it inflict Burn and allow you to Interrupt, footage suggests the attack will go through cover as well. We don’t have a lot of known Pyromancer mods to choose from, but slapping Pure Power on will take this high power thermal blast and considerably up the damage even further making it a tank-stopper.
Need to keep a group of enemies at bay who are closing in? Eruption lets you burst forth a volcanic mouth from the ground, inflicting more burns and adding a nice bit of AOE damage to the field which ought to make them think twice about rushing you. You know how to make that better? Add the Pompeii mod which lets you do it again before triggering the cooldown! You can build a veritable barrier of spewing magma to make sure they don’t get too close.
You can’t always rely on the F.A.S.E.R. Beam, however. Enemies might begin to swarm you, and that is when you pull out the trusty Volcanic Rounds. Much like it sounds, your mag will be filled with bullets that inflict burn on the target, sure to stop them in their tracks. But why stop there? The Twice as Hot mod will inflict bonus damage to any enemy currently burned every single time you use an ability. If you drop those Eruptions and activate the Volcanic Rounds, your enemies will already be half dead before you can put an incendiary bullet in their brain.
- Thermal Bomb
- Fire Frenzy
- Tidal Wave
Why This Works:
You don’t play as a Pyromancer because you want to play nice. This class is all about lighting enemies on fire! This build is ideal for the Pyromancer at mid range and is designed to set the field aflame. Heatwave will of course send forth a wall of flames, igniting anyone in its path. Thermal Bomb will make a killing blow from this power cause the target to rise off the ground and explode into a hot mess of AOE body parts, and Eruption – as mentioned before – will leave a searing hot obstacle in the path of anyone trying to close the gap.
So what about those mods? Fire Frenzy, Tidal Wave, and Pompeii will each give you an additional activation of these abilities before triggering their cooldown. That means you can drop two lava-spewing craters in front of the enemy, slam them with walls of flames and – if they haven’t melted into goop by then – set off chain reactions of exploding viscera. The battlefield around you will be in a constant state of hell on Enoch thanks to you, and you should feel pretty happy about that.
- Feed the Flames
- Ash Blast
- Mark of the Stake
Why This Works:
This build is a little different, only using one Pyromancer mod while the other two are weapon mods (You’ll see why in a moment) Feed the Flames is a fantastic skill that might not be as showy as Thermal Bomb, but it pulls an enemy towards you, deals damage, steals health, AND inflicts Ash on the target. Ash blast of course sends out a huge radius of ash centered on you, coating enemies and immobilizing them where they stand. So why is this important? Because of one very simple pairing: Overheat and the Cinders mod.
Normally, Overheat does a minimal amount of damage to enemies in the area with a significantly higher damage output to those who are afflicted with burn, causing them to burst into white-hot flames. The Cinders mod, however, changes the requirement of Burn to Ash. This is a build for Pyromancer’s who don’t mind getting a little more up close and personal so they can regularly coat the enemy in ash and ignite them with unimaginable flames. Overheat is your very best friend in this build, but what about the other mods?
With Proliferation, shooting an enemy afflicted with a status effect makes it jump to the next closest enemy. That means hitting Ash Blast or Feed the Flames and then shooting someone affected by Ash will give you a free additional target hit with Ash, making Overheat even more effective. Mark of the Stake is an effective backup to make the enemy remember just who you are, as anyone shot by the weapon it is equipped to will immediately take burn damage when you reload. This is a build for constantly watching close-range enemies go up in white-hot flames.
Got any particular builds in mind for the Pyromancer? Let us know on Facebook, Twitter, or the Comments section below, and be sure to check out our other simple builds for the Trickster, Devastator, and Technomancer. Outriders will drop on April 1 on all platforms with a free demo available on February 25. For more information check out the game’s official website.