Things Could Improve For the Full Release, But For Now, Hereโs What Weโre Working With
The news is out: Capcomโs upcoming Monster Hunter Rise, at least in demo form, will run at a grand total of 756p while in docked mode and 540p in portable or tabletop mode. Weโre not exactly surprisedโthe Nintendo Switch isnโt a technical powerhouse, after allโbut we are a bit disappointed. So much of Monster Hunter is wrapped up in the immersive world and enthralling creatures, so low-grade graphics could interrupt player engagement. Then again, it seems like everyoneโs taking hints from the indie field these days, and indie games definitely donโt depend on fancy graphics to pull people in, so maybe Riseโs stylish presentation will be enough to hold things together, even with the connectivity issues.
At least the demo also runs at a solid 30 FPS, even during the more challenging parts of the game. If you want to get really specific, the game renders at a resolution of 1344ร756 with the UI rendering at 1920ร1080, which slides down to 960ร540 and 1280ร720 in portable mode. Not a total deal-breaker, but definitely not stunning. That said, it doesnโt stop these trailers from looking gorgeous, so maybe these limitations will be lifted before launch. Or maybe they were the price we had to pay to get wyvern riding, in which case it was a price well paid. Everybody loves riding wyverns. That mechanic almost makes up for the giant, eyeless maggot-dragon that someone felt the need to add in. Why do you do this to us, Capcom? We expect this from Darkstalkers, not Monster Hunter.
Monster Hunter Rise is expected to come out on March 26th, 2021, for the Nintendo Switch.
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