The good news is everything in Halo 5: Guardians’ new REQ system can be earned through traditional gameplay. So if you’re patient enough, just grind it out. If you aren’t willing to wait it out, you will be able to pay real-world money for that convenience. In a blog post, 343 Industries revealed pricing details for the game’s various REQ Packs and talked more about how they work.
Halo 5 REQ Pack/Microtransaction Pricing Details
Bronze:
- In-game currency cost: 1250 RP
- Real-world money cost: not offered
Silver:
- In-game currency cost: 5000 RP
- Real-world money cost: $2
Gold:
- In-game currency cost: 10,000 RP
- Real-world money cost: $3
343 explained that in-game pricing has been set so that players can afford at least one REQ Pack for every other game played. You should expect to earn around 2000 RP for every Warzone game played, meaning it won’t take very long to reach Silver or Gold status. In addition, everyone gets 7500 RP to start.
On top of these three REQ Packs, Microsoft will offer a Warzone REQ Bundle, which comes with two “Premium” packs every week for seven weeks (for a total of 14). This bundle is included with the Halo 5 premium bundles, or it can be purchased separately for $25.
In addition, 343 isn’t taking all of Halo 5’s microtransaction revenue for itself. A “portion” of the proceeds of all REQ Packs will be added to the Halo World Championship prize pool. For lots more, check out the full blog post about Halo 5’s REQ system.
Halo 5 launches on October 27 exclusively for Xbox One.
Source: Gamespot