Titanfall 3 Narrative Lead Designer Tells All
Remember Titanfall 2? You better โ if you donโt, it can only be because you havenโt played it. The game has a legendary reputation, not just among franchise fans, but among FPS players at large. And given how often it goes on sale, thereโs really no excuse for not trying it. People have been praying for a continuation, and turns out, we almost got it.
โTitanfall 2 came out, did what it did, and we were like, โOkay, weโre gonna make Titanfall 3,โ and we worked on Titanfall 3 for about ten months, right?โ
This comes to us from Mohammad Alavi, a narrative director at Respawn, in a discussion with The Burnettwork. He said the game was โjust as good if not better than whatever we had beforeโ, but there was a caveat. โIโll make this clear: incrementally better, it wasnโt revolutionary.โ
โAnd we were feeling pretty decent about it, but not the same feeling as Titanfall 2 where we were making something revolutionary.โ
โAnd then PUBG came out.โ
Apparently, the Battle Royale explosion got some gears turning at Respawn. New ideas. Exciting ones. Ones that felt just as revolutionary as Titanfallโs did back during the sequelโs development.
โWe literally canceled Titanfall 3 ourselves โcause we were like, โWe can make this game, and itโs going to be Titanfall 2 plus a little bit better, or we can make [Apex Legends], which is clearly amazing.โโ
โAnd donโt get me wrong, I will always miss having another Titanfall. I love that game. Titanfall 2 is my most crowning achievement, but it was the right call. That is a crazy cut. Such a crazy cut that EA didnโt even know about it for another six months until we had a prototype up and running that we could show them!โ