PlayStation Shows Off Next-gen VR Controller for PS5

Adaptive Triggers, Haptic Feedback, and More!

A little less than a month ago PlayStation announced the first details on their next-gen PSVR headset. Today, they have shared some new details and photos of the new systemโ€™s controller.

PlayStation Senior Vice President for Platform Planning & Management, Hideaki Nishino explained the new controller in a blog post on the companyโ€™s website.

The controller will take advantage of some of the features implemented in the PlayStation 5โ€™s DualSense controller such as adaptive triggers, Haptic feedback, and finger touch detection. The controller has a unique design forming an โ€œorbโ€ shape that โ€œallows you to hold the controller naturally while playing with a high degree of freedomโ€.

The controllers are wireless and ergonomically friendly. Nishino states that in order to get the best design possible, PlayStation tested it on volunteers with a range of different hand sizes.

You can read all about some of the controllerโ€™s breakout features below.


Features:
The new VR controller enables players to feel and interact with games in a much more visceral way. There are several features, including key features from the DualSense controller, which match our vision for what next-generation VR games can be.

โ— Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to whatโ€™s found in the DualSense controller. If youโ€™ve played a PS5 game, youโ€™ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when youโ€™re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.

โ— Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When youโ€™re traversing through rocky desert or trading blows in melee combat, youโ€™ll feel the difference, magnifying the extraordinary visual and audio experience thatโ€™s so central to VR.

โ— Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.

โ— Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.

โ— Action buttons/analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a โ€œgripโ€ button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a โ€œgripโ€ button (R1), trigger button (R2) and Options button. The โ€œgripโ€ button can be used to pick up in-game objects, as one example.

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