No Wonder Car Ambushes Weren’t in the Final Product–They Were Never Coded to Begin With
The more we find out about Cyberpunk 2077‘s development, the more disappointed we are in CD Projekt Red. Yeah, the game was probably never going to live up to its own hype, but it didn’t have to be this bug-riddled and obviously unfinished, either. New reports from Bloomberg paint an even more unflattering picture of the development process sourced straight from over twenty current and former CD Projekt Red staff, not all of whom chose to stay anonymous. One of the most shocking revelations? That the 2018 E3 trailer which claimed to showcase game mechanics had actually been faked almost completely. Full development hadn’t even begun until 2016, and the gameplay systems that video was trying to show off didn’t even exist yet. Wow.
The article goes on the claim that, “CD Projekt hadn’t yet finalized and coded the underlying gameplay systems, which is why so many features, such as car ambushes, were missing from the final product. Developers said they felt like the demo was a waste of months that should have gone toward making the game.”
Suddenly everything makes sense. The game we saw in all those trailers–that grand, polished expanse of moral ambiguity and gleaming chrome–never existed. It was all just smoke and mirrors concealing the truth: that CD Projekt Red did not have a functional game and they were trying very hard to pretend otherwise. The devs have apologized for the mishandling of the game, but only time will tell if they can actually salvage this. People are not happy with how Cyberpunk 2077 turned out, and we certainly aren’t going to blame them. If all else fails, there’s always the modding community.
Cyberpunk 2077 is currently available for PC, Xbox One, and Google Stadia. It was removed from the PSN store.
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