The Console War is Just Beginning
Whenever there’s a new generation in the console wars, you can expect Sony and Microsoft to focus on different aspects. In the last generation, Sony focused on pushing the PlayStation 4 as a gaming juggernaut, whereas the Xbox focused more on pushing the Xbox One as a multimedia entertainment unit. With the current generation, Microsoft have been focusing on pure power, while Sony have been focusing on immersion, with features like adaptive triggers, haptic feedback, and 3D audio designed to make you feel closer to the action than ever before.
Despite its slight edge in power, it looks like some games are performing better on the PlayStation, an issue that Microsoft attribute to optimization issues – an issue that they attribute to developers getting the dev kits for the Sony console earlier than the Xbox Series X/S. All the power in the world doesn’t matter if a game isn’t optimized correctly, or even worse if it’s rushed – after all, there are games for each console era that wouldn’t look out of place on the prior one, and games that push the limits of what a console can achieve to the point where they wouldn’t be out of place in the next one.
A Microsoft Spokesperson said: “We are aware of performance issues in a handful of optimized titles on Xbox Series X|S and are actively working with our partners to identify and resolve the issues to ensure an optimal experience. As we begin a new console generation, our partners are just now scratching the surface of what next-gen consoles can do and minor bug fixes are expected as they learn how to take full advantage of our new platform. We are eager to continue working with developers to further explore the capability of Xbox Series X|S in the future.”