One of the Xboxโs Biggest Innovations is Coming to PlayStation
For all the talks of graphical upgrades for the new generation, Variable Refresh Rate โ or VRR โ is something that weโve been sleeping on. The feature was first brought to the Xbox in the previous generation of consoles, and works to eliminate judder โ where frames are repeated โ or frame tearing โ where information from two frames is shown at once, and is caused when the video feed and the displayโs refresh rate arenโt in sync.
Given that the newest generations of consoles can meet sixty frames per second, this does mean that these issues can both be more common than previously, as theyโre both caused by a discrepancy between the video feed and the refresh rate. VRR means that games run smoother, as the system works to ensure that the game will run optimally.
The feature hasnโt been implemented yet, but some games โ like Assassinโs Creed Valhalla โ are already feeling its lack, suffering from frequent frame tearing. Luckily, it will be coming in an upcoming firmware upgrade.
Given that the feature was all but gone on the last gen, its resurgence is obviously a point of contention for modern gamers. Digital Foundryโs Alex Battagloa said of the ommission of VRR:
โThis isnโt a welcome development to be honest, and thatโs why VRR โ variable refresh rate โ is such a boon. In terms of the experience on a standard 60Hz display, Series X is clearly worse off in performance terms. However, we tested Valhalla with VRR enabled on an LG CX display and the tearing is gone, and the presentation remains smooth: the console is fully in command of when the screen delivers a new frame and itโs a game-changer, especially for this title.โ
The bad news is that to take advantage of VRR you need a modern TV with a HDMI 2.1 port, so if youโve not upgraded in a while, now might be the time.
Have you experienced any Frame Tearing on the PS5? Let us know in the comments, on Twitter, or on Facebook.