Crash Bandicoot 4 Gameplay Elements Explained By Producer

It’s About Tradition

Crash Bandicoot 4: It’s About Time is a canon sequel to Crash Bandicoot 3: Warped, though several Crash games have come out in between. Some of those games took the gameplay in a different direction with open level design and differentiated combat. That is part of the reason why this new Crash game is sticking with the numbered title, apart from continuing the story after Crash 3. Design producer Lou Studdert says that it is about taking what made the original games so good, while making additions necessary to make it new.

Crash Bandicoot 4: It's About Time

Beyond running from the camera, to the camera, and alongside the camera, Crash will be able to pull off new traversal skills like wall-running, rail-grinding, rope-swinging. While these are not never-before-seen moves, they are new to the classic Crash games and will provide a new set of challenges and options for players. In the original trilogy, objectives were fairly simple; get to the end of the level, collect as many gems and hit as many boxes as you can. The tasks are simple, but certainly not always easy. Studdert says that levels in Crash 4 are designed with replayability in mind.

Crash Bandicoot is notoriously difficult at some parts. Crash Bandicoot: N. Sane Trilogy is a stark reminder of that. Studdert promises that hardcore Crash fans will still get the same challenge of the previous games in the series, but the new game will offer a more gradual slope of difficulty rather than sharp spike of punishing levels. Crash Bandicoot 4: It’s About Time will be available on October 2nd for Xbox One and PS4.

What are you expecting from the next Crash game? Let us know in the comments below.

Source: IGN