Ubisoft Has Listened To Criticism About How It Designs Its Games
Due to last year’s poor reception of Ghost Recon Breakpoint and The Division 2’s disappointing sales, Ubisoft is reportedly planning to restructure its editorial team in order to mix things up in the future.
According to what sources have told Video Games Chronicle, Ubisoft’s editorial team, which is responsible for the “cohesive vision” of the company’s games, will be restructured with the goal of making its games “more varied”.
VGC reported that editorial’s seven-person vice presidents team “will be expanded and given more autonomy” but will still report to Chief Creative Officer Serge Hascoet, who also plans to “take a broader overview of projects instead of directly following them.”
While occasionally checking in with Hascoet about their games, the seven VPs “will each be assigned their own franchises to lead, with the authority to make their own independent decisions on future directions.” Since Ubisoft’s development method was much more streamlined and ultimately lead by Hascoet in the past, the company hopes that this restructuring will result in its games having “a more distinct identity,” according to VGC.
Ubisoft CEO Yves Guillemot said last October (in response to Ghost Recon Breakpoint’s and The Division 2’s underwhelming sales) that his company would consider how to make its games more unique from each other (since they’re often criticized for being too similar and repetitive). Hopefully, this new direction that Ubisoft is reportedly taking with its editorial team works out.
What do you make of this news? Speak your mind in the comments section below the article.