Pillars of Eternity 3 Will Have to Shake Things Up, Says Obsidian Director

Pillars of Eternity 3 Isnโ€™t Guaranteed to Happen

The RPG series Pillars of Eternity saw its most recent entry, Pillars of Eternity 2: Deadfire, launch last year to great reviews but sold poorly compared to the first game. This has left fans wondering if thereโ€™s going to be a Pillars of Eternity 3 and, according to Obsidian Entertainment developer Josh Sawyer, the third gameโ€™s developer team would need โ€œto re-examine the entire format of the gameโ€ if they planned to make another game in the style of previous entries.

Pillars of Eternity 3

Sawyer directed both Pillars of Eternity games and heโ€™s currently Obsidianโ€™s studio design director but told someone who asked him on Tumblr about a third Pillars game that its development was โ€œnot something that I get to decideโ€. He also said that due to the poor sales of the second game, Obsidian would need to pin down why exactly it sold terribly.

โ€œThe problem is that without really understanding the reason(s), itโ€™s hard to know how to move forward,โ€ Sawyer explained. โ€œIt would be easier in some ways if Deadfire were also a colossal critical failure and we could point to the massive screw-ups that we needed to address.โ€

Pillars of Eternity 3

Sawyer mentioned that players have speculated that Deadfire sold poorly because of its Real Time with Pause (RTwP) combat but he brought up that Divinity: Original Sin 2 had the same combat system yet was a commercial hit.

โ€œIโ€™m sure some of the people reading this think they know precisely why Deadfire sold worse than Pillars 1,โ€ Sawyer said. โ€œI donโ€™t have that confidence, which is one of several reasons why I am leery about trying to direct a sequel. I couldnโ€™t give our (Obsidianโ€™s) audience the game that they wanted and without understanding where I went wrong, I would be guessing at what the problems are and how to remedy them.โ€

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