Better Performance and Big-Time Nerfs Ahead
Bloodstained: Ritual of the Night is a pretty great time, unless you’ve got the Nintendo Switch version. Thankfully, there’s a fix on the way! The first Bloodstained patch notes have been released, giving players a good look at what’s to come. Aside from the bug fixes, a lot of weapon shards are getting nerfed.
The patch isn’t out just yet, but it seems like Igarashi and the devs really don’t want players cheesing their way through this game. Cheap-yet-effective weapons like Welcome Company, Rhava Bural, and Rhava Velar are all getting de-powered. Balance is all well and good, but cheap and cheesy strategies are half the fun. Now we’ll have to like, play the game properly! You can check out the complete patch notes below.
The teams continue to work on input delay, stability and optimization. We’re not ready to release these improvements just yet, but we’ll be sharing more information in the coming weeks.
Map quest markers no longer showing when target has been killed
HD Rumble issues in certain areas fixed
Familiar upgrade via Grade was nerfed
Increased strength based on level
Dullahammer Head has been nerfed
Shard Adjustments (Decreased Power):
Welcome Company (nerfed significantly – starting from 3 portraits instead of 5)
Weapon Adjustments (Decreased Power):
Enemy HP Increases:
Increased the drop rate of “Monster Fur” from Simians
Map close button has been remapped to standard exit/close button
Marker button has been changed
Trail display button has been changed
Map scroll speed improved
Zoom in and out improved
Zoom level retained when reopening the map
Auto-center when opening the map