Sucker Punch Celebrates inFAMOUS 10th Anniversary With Cool Development Details

inFAMOUS Could’ve Turned Out Very Differently

Sucker Punch, the developer for 2009’s inFAMOUS, is celebrating the 10-year anniversary of the game by sharing a bunch of fun little development facts on Twitter. Some of them include info about name changes, early prototype combat concepts, and — arguably the coolest one — a motorcycle parkour mechanic. While a few of them are fairly minor in grand of scheme of things, other changes, if kept, would’ve spelled a very different game compared to what we got.

Have a look at them below:

Development of games can be very tumultuous and it appears that inFAMOUS was no exception. I’m particularly fond of the motorcycle parkour mechanic (mainly because it looks so cool) but also the skating feature. While I was definitely a big fan of the original when it came out, it does you make you wonder if Sucker Punch kept some of these features in, how much different the final product could’ve been.

inFAMOUS was released on May 26th, 2009 for the PlayStation 3. Its sequel came out on June 7th, 2011. Then, on the PS4, we got inFAMOUS: Second Son on March 21st, 2014 and First Light DLC expansion in August. Since then, it’s been pretty quiet for the series despite solid praise all around.

Sucker Punch is currently still working on their next PS4 game, Ghost of Tsushima. While Sony won’t have a presence at E3 next month, we’re still expecting their first party studios to drop a few announcements.

What do you make of these development facts? Do you think Sucker Punch will ever make another game in the franchise? Let us know what you think in the comments section down below.