Play Nice – Reverse Friendly Fire Has Hit Rainbow Six Siege

I’m Rubber and You’re Dead

Team killing is the worst. A well placed bullet from a frustrated teammate can cost you the match. A few poorly placed bullets can do the same. It can sometimes be hard to determine if friendly fire is intentional and auto-kicking systems do not discriminate. Ubisoft’s Rainbow Six Siege is taking steps toward resolving these issues. Their new Reverse Friendly Fire system was implemented this week. Hopefully it can help deter the offenders. Reverse Friendly Fire (RFF) is pretty self-explanatory. Instead of shooting a teammate in the back, you might be shooting yourself in the foot, so to speak.

Reverse Friendly Fire

Since intentional friendly fire cannot always be detected easily, when taking damage or being killed by a teammate, a player can choose to condemn the offender or forgive them. If they are forgiven, you just keep playing and hope they don’t do it again. If a player chooses to condemn them, they can activate the RFF system. The next time that player shoots a teammate, they will take as much damage as they would have dealt. The damage specifically returns to the source. This means if a player shoots a teammate or detonates an explosive or grenade on them, they will take damage directly back to themselves. If they use a gadget like a shock drone or something, that gadget will take the damage and likely break.


RFF does not have to be activated manually. There is a threshold where it will automatically engage when enough damage is dealt. Because combat in Rainbow Six Siege and the different sources of damage can be complicated, the RFF system is in turn complicated. In the Dev Blog released a couple of days ago, Ubisoft said that changes and updates to the RFF system will be an ongoing process.

Do you like the sound of this implementation? Let us know in the comments below.

Source: Ubisoft