Atlas Hasn’t Had the Best Start
As a result, the game’s developers at Grapeshot Games promised last Thursday that they’ll work on fixing Atlas’ many issues and one of the studio’s bosses, Jeremy Stieglitz, apologized for “the challenging launch” of the game.
“Between the intensity of preparing for the release of a massively multiplayer title, and the needs to get all of the new infrastructure prepared to roll-out, we let the schedule and initial launch builds get away from us,” Stieglitz explained in an update post. “Hunkered down in our development bunker 24/7 subsisting on Red Bulls and stale pizza, it’s easy to lose sight of the big picture, which ought to start and end with communication to the players.”
“Despite it all, I’m so happy that so many of you see the potential in what ATLAS is, and are enjoying the immense scale of sandbox freedom that can readily be had in the game,” he continued. “As we churn through issues and continue to build out the game in the days, weeks, and months ahead, I’m looking forward to seeing what’s just over the horizon for the game and its growing community.”
The update post also contained a lengthy patch notes list.
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