Cyberpunk 2077 Isn’t About Saving the World, It’s About Trying to Save Yourself
With The Witcher series in their back pocket, there are always high expectations surrounding CD Projekt RED, specifically their storytelling and overall narrative. Their upcoming title is no different and recently the writer for Cyberpunk 2077, Stanislaw Swiecicki, shared some details about what players can expect from the game.
Previously we’ve heard about some of the themes that will be present in the game, as well as some details about the cinematic story, but during a recent discussion with GamesMaster magazine in their November 2018 Issue (Issue 335) Stanislaw Swiecicki unveiled a little bit more about how player decisions will shape the protagonist, V, as well as the game’s “dark and violent” setting. Here’s what he had to say, “We’re putting all our narrative firepower into allowing gamers to experience their story, one in which their decisions will shape who their character really is. It goes without question, though, that the dystopian future we’re putting you in is a dark and violent place. Being in control of who you are and having it stay that way is what matters most. You’re never trying to save the world, it’s always about saving yourself.”
In other Cyberpunk 2077 news, the game’s level designer Miles Tost, recently talked about how the side quests for the game will be interwoven with the main story, each crafted with “love and care”. And if you’re still unsure about the game, here’s a synopsis. “The game follows the story of V – a hired gun on the rise in Night City, the most violent and dangerous metropolis of the corporate-ruled future. A robust character creator will allow players to choose V’s gender, visual appearance, character class, as well as historical background – all of which may influence the shape of the game. With dozens of hours of main story arc quests, and many more of additional activities, there’s always something to see and do in Night City. Players will experience all of it entirely through V’s eyes, with an interactive dialogue system that gives them greater narrative agency.”
What do you think about this approach to the narrative in Cyberpunk 2077? Let us know your thoughts in the comments below and don’t forget to keep it locked for updates!