Cyberpunk 2077’s Player Repercussions Aren’t Instant

Cyberpunk 2077’s Consequences Aren’t Always Clear

Much like their other games, CD Projekt RED is developing Cyberpunk 2077 is a way that player choices have consequences. But according to senior quest designer Philipp Weber, the nature of the choices aren’t always obvious and the consequences aren’t instant.

Cyberpunk 2077

“The thing is, we want to tell a realistic story,” he said. “So we’ll never tell you if one of your choices is good or bad. You have to think about what you think is right. Sometimes, what you think is right, that’s the good thing, yeah. Sometimes, like in real life, it’ll be a good thing, and you’ll have a good consequence for it. But sometimes, how things are can go to the side.”

“The thing is, we don’t want you to expect what happens,” he continued. “Because then it gets boring, and then you’re just like ‘oh yeah, good answer, good answer, good answer’. We want to make a mature game. And part of that is, there’s violence, there’s sex, but that also means we want to make a game for adults, and we want to make you feel emotions, but we also want to make you use your head.

“Maybe sometimes you have to think about something, and and you thought that this was a good idea. And maybe it comes back later, with a big consequence that you didn’t expect, and now you have to live with it. Because one thing we also like to do is, sometimes the consequence comes five hours later, just like in real life. And then you might not just want to load your saved game, and go ‘ah, I’ll just re-do that choice’. Then you have to live with this consequence, but you know, it’s part of your story. And for me, I think that is how we can tell the best story in an adult game.”

Cyberpunk 2077 has no fixed release date.

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