Tales of Vesperia Definitive Edition Announced for Winter 2018

A New Tales Experience for the West

Tales of Vesperia: Definitive Edition was announced at Microsoftโ€™s 2018 E3 conference. The game is a remaster of the 2008 game originally released for the PlayStation 3 and Xbox 360, and will include new content that has never been released in western versions of the game, allowing players to experience a fully realized story.

Takashi Hasegawa, one of the gameโ€™s writers, talked about the concept and creation of the original game in an interview stemming back to 2008.

โ€œThe concept for Vesperia, for example, first came about in a post-Abyss evaluation meeting with Bandai Namco Games,โ€ he said. โ€œIt wasnโ€™t a result of us reflecting on the shortcomings of Abyss either, it just came up in the natural flow of things: โ€œwhat shall we do next?โ€ In addition to the things we couldnโ€™t fully express in Abyss, we also talked about our brand new ideas for Vesperia. There was a discussion about the visuals too. If I retrace it, that meeting would be the origin point for Vesperia.โ€

Top 10 Last Generation Tales of Vesperia

Namco Tales Studiosโ€™ Kenji Anabuki talked about the planning of the game, and how integration of scenario and plot come after this period.

โ€œFor example, with Vesperia, our initial concept was a game where, even if you suddenly took away the entire story and scenario, the game system itself would still be fun to play,โ€ he said. โ€œWe also wanted to shorten the load times between scenes, and in general create a game world that would be easier to enjoy playing. The scenario and plot are two things that donโ€™t enter until that planning is done. The โ€œmaster planโ€ for the development gets solidified then too, answering general scheduling questions like how long the project will take, and how many staff it will need.โ€

Tales of Vesperia: Definitive edition is set for release this winter on Xbox One.

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