Red Dead Redemption 2 Gunplay Is Deep and Has Slow-Mo Deaths

More Details on Red Dead Redemption 2 Gameplay

More Red Dead Redemption 2 information has been making the rounds, thanks to what seems like a global press visit. We’ve learned new details about the game from different outlets, and the news is streaming in slow and steady. A new interview reveals the deep and realistic weapon mechanics of the sequel and makes mention of slow-motion deaths.

Grand Theft Auto v Red Dead Redemption Mod Rockstar Red Dead Redemption 2 Tease 2

Spanish website HobbyConsolas recently interviewed Rockstar’s Rob Nelson, the source of all recent details, and extracted further bits of information about the game. For starters, we will see slow-motion deaths in Red Dead Redemption 2, the kind that will facilitate glorious snapshots.

“They are dynamic, they appear in a mission or during a fight, but also during the phases in the open world, if you get into trouble with the law or with another band you can wait for them to appear dynamically. They are dynamic and procedural and they are intelligent and they frame the action based on what you do. You can get very spectacular sequences in ample places where the camera has room to make a broad approach. Everything is because of the consistency of the experience, whether you are on a mission or not. You still feel that you are playing the game, with the same character and seeing the same things: it is the same visual and mechanical language.”

Rockstar’s studios also poured a little extra work into making each of RDR2’s weapons unique. As a matter of fact, they poured a little too much effort into weapon mechanics and so were forced to take a step back. But the goal was clear: each weapon had to function and sound differently. However, the devs couldn’t let realism come at the expense of fun.

“As much as we could. Deeper than we should, and then we had to take a step back. For weapons we apply the same policy as for the rest of RDR2: try to make you feel connected, feel like you are there and make each weapon look different and realistic. So we included the recharge of each cartridge, and if the repetition carbines had an element that comes out of the stock and are slow in the recharge, we also included it … and then you get nervous with the people who have implemented those mechanics because They are too slow

“So balancing realism and fun is always our challenge. You want to have a difference between these weapons so that you feel that you like one more or the other. And if you squeeze the trigger in the middle of the reload we allow you to shoot twice and reload, so you can continue. If you wait, in a revolver, you can empty the six shots at once. It’s about that kind of thing. We have gone as deep as we could.”

I suspect more Red Dead Redemption 2 news will surface sooner rather than later, so stay tuned. The game arrives for PlayStation 4 and Xbox One on October 26th, 2018.

SOURCE: Wccftech