Creating Spidey Suits Is a Pretty Long Process
The second of three pre-order bonus suits has been confirmed for the upcoming Spider-Man game, but you probably donโt realize how much effort goes into each one. Insomniac Gamesโ Xavier Coelho-Kostolny, who is a 3D character artist, broke down the process of turning video game art into a reality.
The first step is getting Spider-Man designs approved by Marvel.
โMarvel holds the rights to produce games and movies for most of the stuff in the Spider-Verse, so that also means Insomniac will be able to pitch things from all those,โ said Coelho-Kostolny. โAs part of the process of pitching a huge number of suits, Spider-Punk was eventually confirmed to be one that Insomniac (basically, me and [lead character artist Gavin Goulden]) would want to make, and actually COULD make.โ
After that, itโs onto the animation.
โMost of my job is making things that could animate like a puppet,โ said Coelho-Kostolny. โ[Insomniac Gamesโs character technical director Sergio Sykesโ] job is to make sure that the puppet has a supporting structure inside with bones and various tools the animation team can use to make Spider-Man run, jump, and punch bad guys.โ
โA problem with constructing puppets is that they donโt have muscles, so you occasionally need to make sure that things like knees bending donโt look like weird bendy straws,โ he added. โThis is where [associate character artist Marco Vilallpando] comes in. He sculpts special poses that fix the deformation to look natural.โ
Finally, the model goes to the animation team to give it animations. It then goes through the mission design, combat design, and programming departments.
โAll told, over 200 people at Insomniac, hundreds of people on outside QA teams, focus testers, marketing specialists, outsourcing artists, and dozens of others contribute to the games we make,โ said Coelho-Kostolny. โAnd thatโs all to make sure a single thing like Spider-Punk gets in the game.โ