PC and Xbox One Share Similarities
PCs get a lot of games that do not come to consoles; but when a title is ported over, devs find themselves deciding between Xbox One and the PlayStation 4. Seeing as this is not a perfect world, one console very often gets the game before the other. In the case of Path of Exile, itโs the Xbox One. The developer recently explained why.
In celebration of Path of Exileโs launch on Xbox One, Grinding Gear Games held a Reddit AMA on the Xbox channel. Several questions were asked and many answers were provided including an explanation for why the game was ported to Xbox One and not PS4. For starters, the Xbox One was easier to port games from PC:
โAs a relatively small PC developer, itโs a lot easier to port a game to Xbox than PS4. This is because the APIs and tools for PC and Xbox One are the same. In fact, porting the game to Xbox had a really positive effect on our PC version as all the optimisations we made for Xbox work on PC just as well!โ
Despite the ease with which they could port the game, however, cross-play doesnโt seem to be a possibility:
โWe donโt plan to add crossplay, sorry. In addition to technical challenges, there are fairness and balance issues that we havenโt come up with good solutions to.โ
Additionally, Grinding Gear talked about plans for post-launch updates; among them, the chance of co-op support.
โPvP is not enabled in the Xbox version currently, but weโre looking into this for the future. We plan to run PvE races, which are also competitive.
โThere isnโt local co-op support currently, but itโs one of the big things to consider adding in the future now that the launch is out of the way.โ
Path of Exiles is available now for PC and Xbox One. Expect 4K support and 60fps once the Xbox One X arrives. Moreover, the devs have expressed a desire to add HDR. Weโll keep you updated with more of the latest.